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The [Not] Bored Games logo

Play to Learn
[not] learn to play


A store full of curious, inspiring, and [NOT] boring things.
Our games are fun and educational!
If you can come out and play, sign up below.


A picture of Grandpappy Welldigger on top of his shack's fireplace.

Grampappy Welldigger during his prime years

[INTERESTING TITLE]

Long ago, our ancestors at [NOT] BORED GAMES mastered the secret art of making anything [NOT] boring.Our Founder, Grampappy Welldigger, used to say, “Counting, reading, and writing doesn’t have to be a humdrum chore. They can be so much more when you're not bored.”

[not] just board games

Grampappy Welldigger adding 'Science' to the mix of his board game invention

Science

Grampappy Welldigger adding 'Cardboard' to the mix of his board game invention

Cardboard

Grampappy Welldigger adding 'Wackiness' to the mix of his board game invention

wackiness

Using some science, cardboard, and a little bit of Grampappy Welldigger’s trademark wackiness, we've created
B-O-A-R-D games for learning and for sparking curiosity in and out of the classroom.
"Playing a board game? During class? Are you loony?!"Yes, to all! We’ve linked our games directly to areas in the Common Core Standards. So really, when you’re playing, you’re learning!Our games are tested by teachers, they gamify learning objectives from the standard curriculum, and they immerse players in an engaging and wacky narrative!

Crop Cards from the Frango Morango board game of [Not] Bored Games

Frango Morango

A fun board game that teaches valuable skills of negotiation and nonviolent communication. Wacky farmers that trade crops to fatten up your piggy bank and win the coveted Blue Ribbon!

Sound Tiles from the Sound Spy board game by Not Bored Games

Sound Spy

Stealthily navigate Sound Castle's tiles, decipher mysterious phonemes, and rescue the captive pup from the Shogun's grasp. Become the celebrated hero of the resounding Sound Kingdom!

[not] a problem

Grampappy was always complaining about how everyone was always on their phones, and how nobody knew how to be bored anymore, and how chickens nowadays weren’t as feisty as they used to be…

Bored elementary students taking a test from the traditional education system

He was clearly losing his marbles, but he taught us that anything can be [NOT] boring if you treat it like a game. That people who are [NOT] bored make stuff, and make mistakes, and dreams! And people that aren’t [NOT] bored could wait forever, and nothing would happen, even if there’s a chicken doing police work in front of them.The problem is: you’re bored when you could be [NOT] Bored, you see?

the prophecy

Deep in the bowels of ol’ Grampappy’s basement, there’s an old toy chest, and in that toy chest there’s a Caboodle, and in that Caboodle there’s a box, and in that box … hours later … and in that Egyptian sarcophagus... there’s a humble map; a map of prophecy leading to the place where imagination and reality clash together! A place where boredom does [NOT] exist!We are going to rediscover where curiosity comes from and revive the connection to our imagination and creativity. We think this is at the heart of learning, and believe that the people who most need to be [NOT] Bored are the people at school: students AND faculty.

Grampappy Welldigger's Basement
The road towards the curious well somewhere in Boderton the world of [Not] Bored Games

Enter the Curious Well

So, come across the threshold! We have a map, and a mission, and no idea where it goes!And if that sounds like fun, we’re bound to learn a lot!If you’re an educator interested in beta testing our games, please message us, stalk us on social media until we notice, or send us a fax if you wanna be intriguing.If you’re just a fan of learning, or board games, or need some help being [NOT] bored then sign up for our mailing list to get news about development, crowdfunding campaigns, and invitations to come out and play!